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Sarath.A.S
Texturing & LookDev
"Gramophone is my second object at and it is my first experimentation with texturing with Substance Painter. It was a new experience for me. I learned a new way of texturing, and I used to do texturing only in Photoshop. This was rendered using an unreal engine and this UV layout was done in Maya, and all UVs are organized in the UDIM workflow.
I would like to thank my tutors Krishna Babu (Unni) and Anup G John (Anugi) who patiently provided me with all the help and guidance in clear ways to complete this."
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